3/14/2023 0 Comments Aseprite updates![]() +++ -5,9 +5,10 Contributor: Benoit Favre Pkgdesc = Create animated sprites and pixel art Now, admittedly, I didn't look into any changes into Cmake flags, but this does get the program compiled and running on my system. ![]() Hey, I don't know why no one has updated the package in 2 months now, but I am going to copy and paste a git diff of changes I made to the PKGBUILD that allowed me to compiled 1.2.29. Set(WEBP_BUILD_EXTRAS OFF CACHE BOOL "Build extras.") set(WEBP_LIBRARIES webp webpdemux libwebpmux) +++ -230,9 +231,17 add_definitions(-DPNG_NO_MMX_CODE) # Do not use MMX optimizations in PNG code The rejects files are as follows: - CMakeLists.txt => ERROR: A failure occurred in prepare(). Hunk #1 succeeded at 58 (offset -8 lines).ġ out of 2 hunks FAILED - saving rejects to file ġ out of 1 hunk FAILED - saving rejects to file third_party/ Hunk #2 succeeded at 148 (offset 24 lines). Hunk #1 succeeded at 129 (offset 19 lines). Hunk #1 succeeded at 670 (offset 19 lines). Hunk #2 succeeded at 222 (offset 21 lines). Hunk #1 succeeded at 52 (offset -8 lines). Hunk #1 succeeded at 113 (offset 7 lines). Hunk #1 succeeded at 672 with fuzz 1 (offset -26 lines). Hunk #3 succeeded at 198 (offset -8 lines). Hunk #2 succeeded at 158 (offset -8 lines). Hunk #1 succeeded at 48 (offset -6 lines). Patching file src/desktop/linux/mime/aseprite.xml prepare() fails with: => Starting prepare(). I'm up to date with no updates available and base-devel is installed. ( zlib-static, zlib-git, zlib-ng, zlib-ng-compat-git) ( libpng-apng, libpng-minimal-git, libpng-git) ( lib32-libjpeg-turbo-minimal-git, mozjpeg-git, lib32-mozjpeg-git, mozjpeg, libjpeg-turbo-git, lib32-mozjpeg, lib32-libjpeg-turbo, libjpeg-turbo) ( harfbuzz-git, lib32-harfbuzz-git, lib32-harfbuzz-minimal-git, harfbuzz-minimal-git, harfbuzz, lib32-harfbuzz) ( glshim-git, libhybris-ext-libgl-git, libhybris-libgl-git, nvidia-340xx-utils, libglvnd-git, swiftshader-git, amdgpu-pro-libgl-cfe, amdgpu-pro-libgl, amdgpu-pro-libgl-fix, libglvnd) ( lib32-freetype2-old-hinting, lib32-freetype2-infinality-ultimate, freetype2-minimal-git, lib32-freetype2-git, lib32-freetype2-minimal-git, freetype2-ttmetrics, freetype2-v35, lib32-freetype2-v35, freetype2-git, freetype2-ultimate5, freetype2-infinality-remix, freetype2, lib32-freetype2) ( fontconfig-minimal-git, lib32-fontconfig-git, fontconfig-git, fontconfig-ubuntu, fontconfig, lib32-fontconfig) That's the main reason why I use PE over Aseprite.( curl-minimal-git, curl-git, curl, libcurl-compat, libcurl-gnutls) I highly highly *highly* prefer that style color picker over the full spectrum or color wheel styles that Aseprite has. It's closer to the photoshop style, where you have a hue slider and a box to pick the specific shade of that color. And my biggest gripe about Aseprite, the color picker, is better in PE. It has built in tile sheet tools, which are excellent for game dev. You can shift+scroll wheel to change the brush size. Shift+click is the equivalent of Aseprite's "quick line" tool instead of the regular line tool. However, it has some features that I can't easily live without anymore. You also can't modify your keyboard shortcuts. The animation tools are bugged out, so if you try to use the "preview" to draw animations (which I prefer over animating via the sprite sheet), every time you click in there it de-centers it and loses your zoom level). Same thing if you have too many windows open in it, or too large pictures (I usually import references instead of having them open somewhere else). If you leave PE open too long, it starts to lag. PE is still beta, version 0.3.something, and there are some major bugs, but there haven't been any updates in a year or so (it's not abandoned, but it's developed by a single guy who's also a full time student). Pyxel Edit is my main program I use for pixel art.Ĭoding wise, Aseprite is superior.
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